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Knowledge is PowerJuly 01 Same ole, Same oleYep, you guessed it Xbox 360 #4 is broken....and I've said everything there is to say when I get this frustrated. I guess this is a lesson learned, but anyway this topic is so tired even I'm tired of hearing it.
On a happier note I just preordered Lord of the Rings: Battle for Middle Earth II and should have my Xbox 360 back in time to play it. This game looks really promising and even if it's only ok I'm sure my RTS starved brain will be kept entertained for quite awhile :)
Another game I'm looking forward to very much is Star Trek: Legacy. This game is not just for Trek fans, it's a squad based RTS, confused? So was I, until I looked into it. It has some awesome graphics, and what looks to be an awesome gameplay mechanic. If I can ever get my WMP working I'll post the video. April 21 I Must Have Pissed Someone OffWell I received Xbox 360 #4 today, and yep you guessed it 3 RED LIGHTS
I'm so tired of dealing with MS CS, and right now I really couldn't have a lower opinion of them (no offense Lucky 13X or Bastelyon), the far majority of the people on the phones only just barely no enough to get them by and because of this delay a speedy repair of your console and this is only amplified in cases like mine.
Anyway, Once again I hope to be back gaming sometime Monday, if it's not the power supply it could be sometime longer. April 18 PGR3 and nothing to play it withI received Project Gotham Racing 3 and my Xbox 360 shipping box yesterday, yeah yet another game I wish I could play :( I only have one more Exam left, and it's this Saturday after that I'm done and hope to get a new job. I'm seriously questioning what I want to with my life, and my motivations for wanting to go into medicine.
I'm sending the Xbox 360 in tomorrow and with any luck I'll have a working one Friday. To any of my Xbox LIVE friends I hope to be playing again soon and cannot wait to get back into my games, see you soon :) April 14 My Xbox 360 historty so far...Xbox 360 #1: Defective, it had many peculiarities like crashing, not being able to determine the orientation of the console and randomly interupting the video feed. I phoned MS CS to have a box sent to me to ship them Xbox 360 #1, after 8 weeks and an innumerable number of phone calls I finally received the box and then shortly there after received console #2.
Xbox 360 #2: Worked for a couple months with aboslutely no problems, then degenerated to 3 red lights shortly after I started playing TESIV: Oblivion. Box was late getting to me and they were late getting me another console.
Xbox 360 #3: Came with a note saying it was brand new, sorry for all the inconvenience, etc. I opened up the box, carefully set everything up and.....3 RED LIGHTS!
Xbox 360 #4: I am currently waiting on the box to ship the third broken console to them and then wait for them to get me a working console.
Compensation:
-3 games: Amped 3, King Kong, and NBA 2K6 (Thank you very much DeathscytheHC and Bastelyon) which I traded in for credit towards Oblivion. -A HDD came attached with Xbox 360 #3, I'm not sure if this was a mistake or not. -Currently being shipped PGR3
In all seriousness though I would trade all this stuff for a working console from the start.
I guess my fears in my last post were warranted unfortunately....what's the odd's of getting a 4th faulty console if 3-5% are defective.....I'm starting to question that statistic. April 10 Another Xbox 360 bites the dustWell my second Xbox 360 officially died on March 31st. I phoned on that day and the box didn't get to me until Tuesday, I sent the console back to them Wednesday, and have been waiting for any news since they received it. I have been itching to play some Oblivion ever since I sent it away.
I'm really geting tired of this though, the first time I had this happen I had to wait 8 weeks for the box, now I have to send a second one in and it is coming up on 2 weeks since it broke. If another one breaks, I don't even know what I'll do but I doubt it'll be pretty
Statistically speaking, the odds of me getting a third faulty Xbox 360 (assuming the 3-5% of systems are faulty quote by Microsoft is accurate) is extremely low....but this....well...just sucks! On the bright side I suppose I can study while not distracted but I still find myself getting distracted anyway. February 10 Microsoft and Customer Service: You Get an A+ in my BooksI bought an Xbox 360 at launch, and was not disappointed. I loved the marketplace, Xbox Live Arcade, my two games (PDZ, and Kameo). However my Xbox 360 started acting funny about a week into my ownership until it got to the point where I had to phone MS customer support. That was fine because I knew I was just one of the unlucky few who had received a defective/broekn Xbox 360, but what followed was 8 weeks of phoning them and trying to solve my issues, the problem turned out to be that the first person filled out my package delivery form improperly.
Unlike some I did not get infuriated and scream at the customer support, berate them, or even nag them with phone calls I was polite too all of them in the hopes that there must be a competent employee that could fix the few incompetent one's mistakes. I finally did a get a hold of one (after 8 weeks), and he fixed the problem. I received a box to send them my 360 and the rest went as you would expect. I'm enjoying my Xbox 360 again, but I was admitedly disappointed I did not receive any free stuff (since I had heard others had when they had had troubles with MS CS)....but I wasn't too worried about it.
But then, because of my activity in the xbox.com forums, an MVP there knew that I had been having troubles all this time and decided to take it upon himself and see what he could do for me. I will now be receiving 3 free games for my troubles and I would like to thank you DeathscytheHC and Microsoft (Bastelyon), for taking care of me to the best of your ability it is truly appreciated...and if anyone from MS corporate is reading this, I would hold on to those two as long as you can!
Here are the three games I will be receiving: Amped 3, King Kong, and NBA 2K6. I'd put photos but it won't let me....for some reason
February 08 Empathy and Conditioning ViolenceBy Carrie Gouskos- posted Feb 3, 2006
Neuroscience and video games. What do they have to do with each other? Aside from whatever research went into crafting games like Psi-Ops and Psychonauts, it doesn't seem like the two subjects have much incommon. Sure, neuroscience is the study of the brain, and despite what everyone tells you, you do use your brain when you're playing video games. But what are the chances that the latest neuroscientific research is going to be of any interest to the game industry? Well, if you've been following the (relatively) recent work on mirror neurons, then you would realize that neuroscience is about to have a huge impact--if not on video games, then on the discussions we have about them--for a long time to come. What Is a Mirror Neuron?Motor functions, such as grasping a game controller or punching a friend in the shoulder after you lose a Tekken match, have always been understood as the result of a fairly straightforward process. There are cells in our brain that fire off signals to the muscles, and then we perform the appropriate actions. But 15 years ago, scientists studying monkeys noticed that the cells in the brain that fire when a monkey holds a peanut fire in the exact same way when the monkey simply sees someone holding a peanut. Called mirror neurons because they behave as if the monkey were watching itself in the mirror, these neurons allow the monkey to empathize, or automatically understand the experience of holding the peanut, without actually having to hold the peanut itself.
![]() If we see ourselves as DOA4 characters, then we'd probably be feeling both a lot of pleasure and a lot of pain.
This discovery, which some scientists are lauding as the most significant neurological finding in recent history, explains why we so easily relate to the actions of others, even if their actions are not always obvious. We can tell if someone is watching a television by the way that person is facing it--even if we can't see or hear if the television is even on. It also means that we can experience the mental states associated with actions without ever having to perform those actions. In video games, in particular, it's like we're automatically empathizing with what is happening on the screen as if we were the video game characters ourselves. If you've ever had a particularly heart-palpitating race in Burnout, surely you can relate.
Empathizing With Video Games
Most people will say that they know the difference between reality and a video game. Mario isn't a real guy somewhere who eats a leaf, sprouts raccoon features, and then takes off into the sky. So how powerful could the impact of mirror neurons be, given that people seem to have a good grasp of the difference between reality and fiction? "When you expose kids to…violence…through video games, then you put these kids at risk of expressing violence with their own acts." According to some experts, it's pretty powerful. The physical response of mirror neurons indicates that even the illusory effect of fictional violence is too important to ignore. Dr. Marco Iacoboni, a professor at UCLA's medical school, is a neuroscientist and neurologist studying the neuron mechanisms of social behavior, with a focus on mirror neurons, imitation, and empathy. He says, "The work that we're doing in mirror neurons, what it suggests is that we have in our brains some mechanism that may induce some form of immediate behavior, and so whenever you expose kids to any form of, for instance, violence, through media, through video games or through films, then you put these kids at risk of expressing violence with their own acts because they're going to imitate that."
So why aren't more violent acts committed? There's no question that we are inundated with violence from every angle in the media, whether it's for news or entertainment. If people have automatic empathetic responses such that there's a danger they'll become violent, wouldn't we see more results of this? Hopefully, most everyone reading this right now is thinking the same thing: "I've been playing video games for ___ number of years, and even though I can tell you how many rounds are in a standard-issue Desert Eagle (thank you, Counter-Strike), I've never owned one, let alone planned to kill someone with it. Why haven't I turned to a life of violent crime?" "The next decade is going to be a crucial one for video games. Are we going to go the way of comic books and graphic novels and never really take off?" This is where "super mirrors" come in and where the staging grounds for the debate about mirror neurons is probably going to remain for a long time to come. Super mirrors are essentially the grand pooh-bahs of the mirror neuron system; they govern the lower-level mirror neurons. What's more, super mirrors may work differently in different people, ostensibly explaining why one person is likely to mirror actions that he/she witnesses or experiences, and another wouldn't. In fact, despite the implications of the mirror neuron discovery, we can't really make any assumptions about how they affect behavioral patterns until we better understand these super mirrors. "The classical argument to protect free speech is that there's always a mental intermediation of the listener or the viewer. So that suggests that the listener or the viewer, even if you're exposed to a violent film and then commit some violent acts, it still was under his free will. He did that through his mental intermediation. While mirror neurons suggest that maybe this story may not be entirely correct. But what is the level of mental intermediation of super mirrors, that's something we don't know," says Iacoboni. What This Means for GamingThe work in mirror neurons surely has an impact on how video games are treated, and it's likely that even more will be unveiled as the research on super mirrors is developed. But in the meantime, how can we use what we know about mirror neurons to affect the way the game industry is right now? Gonzalo Frasca is a researcher at the Center for Computer Game Research at the IT University of Copenhagen and a game developer at Powerful Robot Games. His suggestion for finding the balance between freedom of speech and social responsibility when it pertains to video games involves a mixed approach that first and foremost encourages more involvement on the part of parents with what their children are doing. He suggests that those in the game industry and related journalistic fields should find ways to communicate and advise parents on how to purchase games for their children, in a language that they can understand.
Comparing World of Warcraft to Don Quixote, Frasca stated that video games are undergoing the same kind of ostracizing effect that all expressive mediums endure when they first emerge. And though certain religious texts and political manifestos are responsible for more human lives lost than Grand Theft Auto could possibly imagine, there's certainly no justification for banning books on the whole; rather, it's necessary to merely educate people about the contents within them. Many thanks to Marco Iacoboni and Gonzalo Frasca for offering their expertise in this article. To read more about Dr. Iacoboni's research, you can find information and articles on his Research Page. Gonzalo Frasca's work can be found at Ludology.org. He also recommends Steven Johnson's "Everything Bad is Good For You." That's not to say that Frasca absolves game creators of all responsibility. He states that one of the largest problems with video games, in the United States in particular, is that they're often inappropriately marketed toward children. This may have something to do with a larger-scale misinterpretation that video games are a medium inherently for kids. While books and movies have very distinct ways of presenting material that isn't meant for the younger set (books can use obfuscating words, and movies can be like Solaris), "nudity and violence are the only things that make a game adult," according to Frasca. Even the most confusing control schemes can be executed by the eager tyke, and let's face it, not many games have storylines that would be too complex for nonadults to understand (except Metal Gear, which is too confusing for anyone to understand). "The next decade is going to be a crucial one for video games. Are we going to go the way of comic books and graphic novels and never really take off?" Frasca asks. "That only can change if we start actually making games that can be recognized as something for grown-ups. And that's a very complex issue. It deals with economics, it deals with cultural issues." So what does all this mean to gamers? It certainly seems like science is moving closer to finding out what kind of influence external stimuli have on our ever-angelic personalities, which could be bad news for those already fearing the fall of the censorship stamp. As our exposure to entertainment and advertising seems to widen daily, it will become increasingly important to understand how it all affects us--not only to protect ourselves from media, but also to protect media from ourselves. Please stay tuned to GameSpot for future editions of How Do Video Games Affect Us?, and in the meantime, please join us for discussion in the feature story forum, linked below. This article was taken from http://www.gamespot.com/features/6143438/index.html
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